Category Archives: Planetary Interaction

Boring but True

Ok, I have 3% power, so I shall be brief. A deeply boring fact I noticed when fiddling with extraction times is that 8 days and 8 hours is the point where an extraction cycle switches from hourly to four hourly.

2%. Ok. So guess what? That’s 200 hours. Neat, isn’t it. Why might you want to know this? Well, it gives your basic processors 8 cycles rather than 2 to chew through P0s before they get another load. So towards the end of the cycle they can be chewing through surplus material and compression means your storage is under less pressure over time.

Just thought I’d share that while I thought about it. 1%. Time to go! I need to find an interesting sounding devblog…

Good News, Bad News

So.  Good news.  I completed the new PI setup to my satisfaction, and I can now turn out twice the number of Recursive Computing Modules and a P3 on one production planet, so everything’s centralised.  Using mainly P2s as the inputs, a Mammoth can happily dump the vast majority of P2s needed into the production planet in one visit, and away it goes.  Shiny.  This is a hi-sec production point, which has turned out to be a very fortunate thing, because…

Bad news.  Some of my main’s planets were in a lo-sec system.  Historically, apart from a few annoying individuals, this wasn’t a problem and my faithful Prowler aka Roadrunner had carried out many, many uneventful collection and delivery runs into the system.  Unfortunately, my main’s corp has had its POCOs in the system wiped out and replaced by ones under new ownership, which I knew was a possibility from recent events.

As it turned out, the new owners aren’t so keen on outsiders using their POCOs (odd, given they would make more money from them, but I don’t think they’re really an industrial Alliance).  So whilst I thought I’d spotted a ship as I came up to one of the new POCOs, I sort of shrugged as I was under cloak.  My mistake.  I took a second too long getting my cargo aboard – proximity to the structure meant I had inevitably decloaked.  Two stealth bombers decloaked and locked me up pretty rapidly, and they had a Dominix and Oracle on fire support.  Scratch one Prowler.  Good news was, I got my pod out in one piece – so no new medical clone required, and no new implants required.  Could have been worse, and I could have sworn my MWD had gotten me far enough out of range to go to warp.  But anyway.  Could have been lag, my rather old laptop struggling, whatever.

Long story short, having looked at the system’s kills for the past few days it’s immediately apparent that these guys are not letting anyone come to play in “their” system.  They’ve locked it down.  So that’s put paid to my lo-sec PI planets.  However, it’s also an opportunity for me to consolidate my PI in hi-sec, which is far less exciting, but far safer, of course.  Fine.  It means I will gather a little less, certainly, but it won’t be too difficult to replicate my original plan, touch wood.

Lessons learned?  Just because you thought a lo-sec system seemed quiet last time you were in it, don’t assume it will be next time, no matter how many visits you’ve made in the past.  Stay cloaked if you can, assess local, think about your best course of action.  Habit probably killed my ship yesterday as much as anything else.  Still, not to worry.  Life goes on.  Some payback would be nice, but I’m not a PvPer and these guys are clearly very good at what they do, so…  Fly safe.  Safer than me, at least!

Planetary Interaction Revisited

So, post holiday I have returned with a cunning plan for my PI systems.  When I first started running PI I only had my main up and running, so I trained him up with Interplanetary Consolidation V and created a 6 planet system for producing Recursive Computing Modules.  A little bit of a squeeze, but it worked quite well.

I then created my same-account alts to do more PI.  As I did that at the same time, I essentially took my existing process on my main and doubled it up.  However, they only had ten planets between them.  It still worked well, I contracted materials from one alt to the other to take down to a production planet as I essentially had spare planets.  It saves trying to squeeze layers of production into a single planet, particularly if you can’t take your command centers up to maximum.

Then along came Player Owned Customs Offices to Hisec.  Ah, the joy.  Having recently and rather miraculously got one of my own up and running I came to realise the wide range of taxation that exists on these POCOs.  The upshot being, there was good reason to reconsider my choice of PI planets.  However, I realised it was also an opportunity to look at my PI activities as a whole.

So.  6 planets on my main, 10 planets on my other alts.  16 planets to play with.  4 in Losec, that I didn’t want to switch out.  So I stuck with Recursives.  I allocated 2 planets to each P2 product, meaning I needed 12 as a start point so I could produce 2 planets worth of Recursive components.  The trick was getting the balance roughly right so that resources are harvested in about the same amounts.

My main had a production planet, as did the alts.  Now I saw I could use just one planet for production, the planet where my POCO was to offer the best saving on taxation.  I also set out to produce P2s on as many planets as possible, to compact the amount I needed to transport.  I also shifted some planets to lower taxation POCOs.  P2s are useful because even a non-maxed Mammoth can haul plenty of them around.  It also means that the production planet isn’t trying to convert P1s up the chain to a P4.

It has, admittedly, been a pain in the backside doing all this re-jigging.  But if it works, it’s going to simplify things somewhat, even though it means coordinating all three characters.  It’s doable, though, and I’ll let you know how it goes – just putting the last pieces into place right now.

Now, if you’ve been paying attention, you might have noticed something.  16 planets, 12 for P2 production, 1 for production.  Ah ha, I hear you ask.  You’ve got 3 planets left.  Why, yes I have.  And that did give me pause for thought.  What I realised is that I could branch out to produce some new products, and also to provide more materials for my main production line if need be.  Again, not sure if this will work in the long term, but it’s another line of income.

So what have I learned in the course of revisiting PI in this fashion?  Well, it’s not massively expensive to do.  A few million per planet.  Routing is still a manual process – my advice is to go back and check if you’ve caught everything.  It’ll become obvious quite quickly if you haven’t.  If a route is being used, it gets highlighted – I hadn’t noticed that before.  Also, I can’t seem to see other player’s networks any more – I don’t know if that’s just me, or if there aren’t any…

In terms of setup, this is Hisec.  Assuming a 7 day cycle, I’m hoping the P0 materials won’t overwhelm a storage facility.  I use those as buffers, then a basic industrial plant for each resource that delivers back into the storage facility if I’m making a P2.  The P1s are then fed to an advanced industrial plant, that outputs into a spaceport for collection.  It’s slow going, but I am of course the Occasional Capsuleer and am nothing if not patient.  This approach means I have more capacity to put extractors on planet, which in Hisec is obviously a bonus.

The other upside of my changes is that I’m now based on planets that are largely around the 10% taxation mark with Customs Code Expertise at V, as compared to 20% + in some cases.  Some of them were taking the piss, basically, and you can always find alternatives if you can be bothered.  It’s not massively expensive to relocate, but granted it can be a touch time consuming.  As I happen to have time on my hands at the moment, it was something I could have a crack at.

Now if you’ll excuse me, I just need to go and see if the wheels of industry are turning in the correct fashion, and I need to figure out what to do with the last vestiges of the old system!  Any questions, let me know.  I’m also interested in the location of any Interbus stations you might know of, or any planets without POCOs in Hisec.  I’ve put POCOs up in some of these circumstances, but space is a rather big place of course…

I refer to http://www.eveuniversity.org/ for a lot of my core information on PI and would encourage you to have a nose around there if you’re unfamiliar with PI.  Until next time…