Category Archives: Planetary Interaction

IRL Holiday Protocol

As I will shortly be the even more Occasional Capsuleer for a week or so, there are various tasks I set myself to try and avoid complete dead time in game.  These are pretty obvious, and one I’ve failed miserably to plan ahead for, but anyway…

  • Training.  Goes without saying, but, make sure you get a decent length skill training.  I’ve experimented and even with alts on the same account you can’t rig it so that another toon starts training after one finishes.  Which is a touch harsh, but I guess if you could get basic access to your account you might at least be able to activate the training queue.  I can’t assume that, so I set enough time to allow for delays in travel etc before I can get online again.  When I return I shall have Customs Code Expertise trained up to the max, just to try and minimise my PI costs in hi sec.
  • Planetary Interaction.  As it happens, my typical resource gathering period is 10 days, so this works out nicely.  I’ve simply stopped and restarted all my extraction processes so they’re not sat idle.  Yes, you can harvest more aggressively than this, but this sort of period means I have no backlogs or storage issues.
  • Manufacturing.  Had I been more organised, I would have bought a load of minerals and just made… stuff.  I haven’t been very active in manufacturing of late as I tend to use reprocessed minerals from missions, but it’s categorically a passive income maker in terms of the manufacture time so I really ought to pick it back up.
  • POS?  I’ve never tried setting up a POS for mining, or anything else for that matter, so if you have, I’d be interested to hear your experience, particularly in trying to do it in hi sec which I believe is trickier than it sounds.  I imagine that if you fuelled it appropriately you could leave one ticking over for an extended AFK period?

Anyway, see you all on the other side…

Planetary Interaction – a Word to the Wise

Just a couple of things I though I’d cover while they were in the front of my mind.  Like most things in Eve, it is perfectly possible to make mistakes doing PI and for the UI to fail to point them out to you.  In fairness, if you make changes and try and exit without submitting them, it will flag that.  However, there is one thing it won’t, and I suppose can’t, do or warn you about.

Failure to route.

I have made this mistake myself.  For some reason I change the resource I’m harvesting, or the blueprint a manufacturing facility is using.  Where once there was a route for the resulting product, there may now be none.  So all that product will go into a deep dark hole, never to be seen again.  Irritating?  Yes.  Expensive?  Possibly.  Avoidable?  Absolutely.  Every time you make a change, think about routing, where things need to come from, where things need to go.  The game will not do it for you – it can’t know if you want to just store output, or pass it to another processor.

A short post, I know, but perhaps a useful reminder if you can’t figure out why your end product has disappeared…

Planetary Extraction 101

This form of resource mining was a real boon for me. I was probably on the verge of leaving Eve for lack of cash, but then planetary mining was introduced. So all of a sudden there was a completely hands off, hi sec based way of making ISK. Lovely.

There are of course levels of complexity to planetary interaction like everything else in Eve. I, being a completist, like to produce the highest level planetary products using a ridiculously complex chain of planets. I know. Now, there is method to my madness. You could just harvest lots of basic P1 products, like bacteria, but they’re bulky. The higher up the food chain you go, the more compression you get. So I compact down to reduce required cargo capacity, saving me multiple trips to hubs in slow industrials.  I tend to move products within a single system in a Mammoth, then haul the end products in a Prowler (character dependent) for speed.

Places like Eve Uni (see links section) will give you the full breakdown on what can be mined from what planet, and what products make up other products and so on.  Let me just note a few things here to try and give you a brief overview of things to consider.  You will not collect as much in hi sec as you would in low or null sec, but you will lose far fewer ships doing it in hi sec.

  • Make sure you can upgrade your command centers to a reasonable extent.  That will give you a degree more flexibility when putting your networks together.
  • Train the new Customs Code Expertise skill.  I was slow to pick up on its introduction, and it will make hi sec import/export cheaper for you.
  • If starting from scratch, take a long hard look at the tax rates the now largely Player Owned Customs Offices (POCOs) are going to charge you on top of the basic taxation.  Some are just taking the p*ss.  Try and find a system that has what you need and whose POCOs aren’t going to rip you off.
  • Stay in one system.  It’s just faster.  Make sure that system has a station to use so you can park stuff there.  I, for example, use an alt to harvest in the same system as another alt, and one can then contract their products to the other in the same station.  Simples.
  • Use your in-account alts.  I was very slow to do this.  But you can basically triple your ability to make ISK from PI just by training some very basic skills on your alts, and you also increase the number of planets you have access to.  For the occasional capsuleer, using alts in this fashion is very, very handy and involves no additional expense.  PI will run happily for all your alts while you’re AFK.  Happy happy joy joy.

I’ll outline in a future post how I typically run one of my planets to produce a P2 product, which will give you a more practical view of day to day PI, hopefully.